Research Article
A Mixed Methods Small Pilot Study to Describe the Effects of Upper Limb Training Using a Virtual Reality Gaming System in People with Chronic Stroke
Table 2
Median changes after completion of the intervention.
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denotes a significant difference within groups; the value denotes within group significance level. MAL: motor activity log, AMT: amount completed; how much they used their upper limb; a higher score indicates greater use, HW: how well; how well they perceived they used their upper limb; a higher score indicates greater use, and box and block: how many blocks moved in 60 seconds with affected arm. FSS: fatigue severity scale; a positive score indicates increased fatigue. |