Research Article
Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
Table 6
Quantitative validation of the game analysis table using 10 children with typical development.
| Game | Unilateral reaching* | Bilateral reaching* | Speed* (# arm mvts/min) | Number of total arm mvts* | Maximal heart rate change* | Maximal heart rate* | Average heart rate* | Percentage of heart rate reserve* |
| Beat Freak | 75.04% (12.42%) | 24.96% (12.42%) | 51.00 (11.32) | 187.88 (97.96) | 23.60 (18.33) | 132.70 (13.14) | 122.40 (12.69) | 36.10% (14.51%) | Kung Fu | 84.76% (12.75%) | 15.24% (12.75%) | 49.22 (13.84) | 166.89 (82.44) | 35.10 (17.52) | 147.20 (17.62) | 130.13 (16.21) | 44.63% (17.87%) | Rocket Rumble | 81.42% (23.46%) | 18.58% (23.46%) | 62.78 (36.21) | 253.33 (234.52) | 23.00 (18.97) | 140.90 (25.43) | 128.55 (16.75) | 41.24% (19.30%) | Slap Stream | 98.78% (2.74%) | 1.22% (2.74%) | 41.11 (13.73) | 125.44 (54.02) | 16.30 (9.55) | 128.60 (10.52) | 120.47 (13.58) | 33.18% (10.72%) | Soccer Craze | 65.80% (36.88%) | 34.20% (36.88%) | 35.90 (13.63) | 159.89 (64.76) | 38.60 (21.14) | 154.70 (24.82) | 137.78 (17.89) | 53.18% (20.47%) | Wishi Washi | 54.67% (42.15%) | 45.33% (42.15%) | 79.10 (32.78) | 456.78 (415.93) | 33.50 (17.83) | 145.60 (17.65) | 131.43 (17.23) | 46.74% (18.40%) | Bubble Pop | 75.52% (12.56%) | 24.48% (12.56%) | 40.14 (21.42) | 335.22 (421.66) | 19.10 (7.52) | 131.60 (15.79) | 121.30 (14.44) | 33.84% (11.46%) | Goal Attack | 21.00% (22.26%) | 79.00% (22.26%) | 15.17 (5.85) | 67.33 (38.68) | 16.00 (9.80) | 129.20 (12.02) | 121.15 (12.52) | 33.30% (11.46%) | Table Tennis | 76.59% (34.19%) | 23.41% (34.19%) | 33.56 (15.37) | 125.56 (68.38) | 25.20 (16.61) | 133.40 (16.22) | 121.65 (12.58) | 35.17% (16.82%) |
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< .05: a statistical significance was found between games; the value in parentheses is the standard deviation; mvts: movements.
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