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Game | Goal | Context | Unilateral | Bilateral | Speed | Cognition | Accuracy | Muscular endurance | CV endurance | Eye-hand coordination | Strength | KR individual | KR-whole game | KP | Recommendation |
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EyeToy Play |
Beat Freak | Follow the CDs to hit the speakers to play the music. | Reach to strike the speakers in the four corners of the screen just as the CD reaches them. | Y | Y | Y | Y | Y | Y | N | Y | Y | Auditory and visual | Score | Player’s mvts | Y |
Slap Stream | Hit the mice, but not the bunny girls. | Four clouds located at 4 corners with mouse or bunny appearing randomly. | Y | Y | Y | Y | Y | Y | N | Y | Y | Auditory and visual | Score | Player’s mvts | Y |
Wishi Washi | Clean as many windows as possible before the time runs out. | A window with soap all over needs to be cleaned using any upper-extremity movements. When soap is cleaned, the player will be seen. | Y | Y | Y | N | N | Y | Y | N | Y | Visual | Number of windows | Trajectory of hand mvts | Y |
Kung Foo | Knock off the creatures and break the boards during bonus game. | Two towers located at the sides with creatures coming out from upper or lower windows or from the ground. | Y | Y | Y | N | Y | Y | N | Y | Y | Auditory and visual | Score | Player’s mvts | Y |
Soccer Craze | Keep the soccer ball(s) from hitting the ground as well as trying to hit the “bad guys” in the windows. | Two buildings located at each side with “bad guys” randomly appearing from one of the windows to interrupt hitting the soccer ball. The soccer ball is falling from the sky and the player needs to keep it up. | Y | Y | Y | Y | Y | Y | N | Y | Y | Visual | Score | Player’s mvts | Y |
Rocket Rumble | Catch the rocket to create a firework show. | Rockets appear from the bottom of the screen. The player needs to touch the rockets with the same color and then push handle at either side to create a firework show. | Y | Y | Y | Y | Y | Y | N | Y | Y | Auditory and visual | Score | Player’s mvts | Y |
Boxing Chump | Try to knock out the opponent in the boxing match. | Player must sit at an angle to the screen and use as many arm movements as possible to knock out the opponent and avoid being hit. | Y | Y | Y | N | N | Y | Y | Y | Y | Auditory | Score and energy bar | Player’s mvts | Y |
Plate Spinner | Spin the plates and try to keep the monkeys from knocking the plates over. | Four plate spinners located at each side with two higher and two lower. The player needs to constantly move the spinners to prevent the plates from falling. | N | Y | Y | Y | N | Y | Y | Y | Y | Visual | Score | Player’s mvts | N |
Mirror Game | Hit the green balls but avoid the red ones. | Four balls located at 4 corners of the screen. The player needs to hit the green balls but not the red ones. The screen will flip right/left and upside down (mirrored images) to make this game very difficult | Y | Y | Y | Y | Y | N | N | Y | Y | Auditory and visual | Score | Player’s mvts | N |
Ghost Eliminator | Wave the player’s hand over the ghosts and bats to make them disappear. | Ghosts and bats appear from different locations of the screen. The scene displays a cemetery and a dark castle at night, which may be scary to kids. | Y | Y | Y | N | Y | N | N | Y | Y | Visual | Score | Player’s mvts | N |
Disco Stars | Imitate the dance moves of the disco girl on stage. | A disco star dances on the stage, and the player needs to copy her moves and rhythm. The star will point to 1 or 2 of the 5 lights on the top of the screen and the player needs to imitate the moves and tempo. | Y | Y | N | Y | Y | N | N | Y | Y | Visual (written comment) | Score | Player’s mvts | N |
UFO Juggler | Spin the UFOs so they can elevate and fly off to safety. | UFOs randomly appear from the bottom of the screen. The player needs to constantly wave to keep spinning the UFOs, but too much spinning will also cause UFOs to blow up. | Y* | Y* | N | Y | Y | Y | N | Y | Y | Visual | Score | Player’s mvts | N |
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EyeToy Play 2 |
Bubble Pop | Reach with one or both arms to pop all the blue bubbles and avoid popping the red bubbles before the time runs out. | The locations and proportions of the blue and red bubbles vary at different levels. The more advanced the level is, the harder it is to pop all the blue bubbles as they may require very precise aiming movements. | Y | Y | Y | Y | Y | Y | N | Y | Y | Auditory and visual | Score | Player’s mvts | Y |
Goal Attack | Use both arms to block the soccer ball to the side or above the player’s head. | The player needs to successfully block the soccer ball from entering the net during practice trial (a ball machine) or from the opponent team member. | Y | Y | Y | Y | Y | N | N | Y | Y | Auditory and visual | Score | Player’s mvts | Y |
Table Tennis | Use the player’s hands as paddles to hit the ping-pong balls. | Different opponents to compete and bonus round (e.g., to break the glass bottles, to squeeze tankers, etc.) | Y | N | Y | Y | Y | Y | N | Y | Y | Visual | Score | Player’s mvts | Y |
Kung 2 | Punch all small ninjas appearing from different parts of the screen. | Small ninjas may appear from any location of the screen. The player needs to hit the ninjas and ninjas’ weapons to avoid losing “lives.” | Y | Y | Y | Y | Y | Y | N | Y | Y | Auditory and visual | Score and energy bar | Player’s mvts | Y |
DIY | Successfully complete common household tasks and chores. | Eight household tasks randomly appear: grab saw, leaky pipes, stack bricks, wood chipper, demolish wall, tiles, and cutting logs, and hammer the nails. | Y† | Y† | Y | Y | Y | Y | N | Y | Y | Auditory and visual | Score | Player’s mvts | Y |
Air Guitar | The player pretends to play a guitar, constantly strumming and cued to “grasp” the cord on the neck of the guitar at regular intervals. | A guitar appears on the screen and the player pretends to play. A cue is offered and the player needs to “catch” the falling “cues” and then strum the guitar in order to play music. | N | N | N | N | N | N | N | N | N | Auditory and visual | Score and music | Only player’s fingers appear on screen. No KP | N |
Secret Agent | Reach in all directions to capture the assigned objects that are falling from the top of the screen or present at any locations of the screen. | Different scenarios with different assignments: (1) prison cell—grab 6 hacksaws to avoid the cameras or be perfectly still to avoid detection; (2) rooftop—collect 8 ropes to avoid the search light or be perfectly still to avoid detection; (3) courtyard—steal 8 keys and avoid the search light. | Y | N | Y | Y | Y | Y | N | Y | Y | Visual | Score and words (“mission complete”) | Player’s mvts | Y |
Drumming | Strike certain drums as the game cues them to | Six drums on the lower half of the screen: 3 at each side. A red note cue flies from the center to the drum and the player needs to strike the drum accordingly. | Y | Y | Y | Y | Y | Y | N | Y | Y | Auditory and visual | Score and music | Player’s mvts | Y |
Home Run | To hit the baseball to make it a home run. An indicator shows in front of the player to help the player determine the timing to hit the ball. | The player would be positioned as a hitter to hit the baseball. There are crowds cheering, and there is a virtual pitcher that throws the baseball. The virtual distance the ball flies will be displayed like a real baseball game. | Y | Y | Y | Y | Y | Y | N | Y | Y | Auditory and visual | Score | Player’s mvts | Y/N |
Mr. Chef | The player makes burgers, milkshakes, and other food. | The player needs to follow the order to grasp the ingredients to make the order within a desired time limit, or to follow the instructions to make the food (e.g., to shake the shaker). | Y | Y | Y | Y | Y | Y | N | Y | Y | Visual | Score | Player’s mvts | Y |
Knock out | To hit the opponent | Similar to Box Chump in EyeToy Play. The player needs to hit the matched opponent at different angles. | Y | Y | Y | N | Y | Y | Y | Y | Y | Auditory | Score and energy | Player’s mvts | Y‡ |
Monkey Bars | Quite difficult to figure out how to play this game. | A tall building with lots of windows. A monkey needs to climb up and down the building using the 4 corner bottoms but not sure how to activate and move the monkey. | Y | ? | Y | Y | Y | ? | ? | Y | Y | Visual | Score | Unclear | N |
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