Research Article

The Development of Leisure Participation Assessment Tool for the Elderly

Table 5

The result of content validity ().

CategorySubcategoriesItemI-CVIS-CVI

ExerciseExercise alone (walking, jogging, climbing, swimming, biking, aerobics, dumbbells, fitness, yoga, stretching, gymnastics, etc.)11.000.95
GameExercise with more than two people or activities with skills and rules (golf, racket exercise, fishing, etc.)20.80
Board games (janggi, baduk, hwatu, card, etc.)31.00
Video games (computers, mobile games, etc.)41.00
Social activityVisiting (church, cathedral, temple, neighborhood, family, relatives, friends, etc.)51.00
Gathering (chatting with others, book clubs, eating out, visiting parks, sauna, going to a town hall, etc.)61.00
Participating in events (village festivals, local festivals, etc.)71.00
Volunteering81.00
Communicating (messenger, text, phone, email, etc.)91.00
CultureArt and creative activities (calligraphy, flower arranging, photography, creative writing, painting, music, handicraft, collecting, etc.)101.00
Gardening (vegetable gardening, gardening, growing flowers, etc.)110.80
Appreciation and watching (musicals, movies, exhibitions, sports games, plays, etc.)121.00
Reading (books, newspapers, magazines, Bibles, Buddhist books, etc.)131.00
LearningAttending in classes (senior university, foreign language, computer/mobile, health, etc.)141.00
RefreshRelaxation activities (resting, meditations, prayer, going to the café, etc.)150.80
OutingTraveling (domestic, overseas, going on a trip to enjoy flowers/maples, etc.)161.00
Camping171.00
Shopping (markets, department stores, marts)180.90
Driving190.90
Information communicationWatching television200.80
Listening to the radio210.80
Using the Internet media (computer, mobile, etc.)221.00