Research Article

Design of Evaluation Areas Based on Type of Mobile-Based Virtual Reality Training Content

Table 3

Results of the 1st round Delphi study on the adequacy of the evaluation items by content type.

CategoryStructure comprehensionProcedure learningEquipment experiment
AreaItemMCVRNMCVRNMCVRN

Learning areaActiveness3.05–0.475 (19)3.680.2612 (19)4.791.0019 (19)
Satisfaction3.890.4714 (19)3.840.4714 (19)4.260.7917 (19)
Flow3.630.3713 (19)4.060.6715 (18)4.680.8918 (19)
Interactivity3.680.2612 (19)4.110.5815 (19)4.630.7917 (19)
Learning effects4.110.3713 (19)4.320.6816 (19)4.630.8918 (19)

Media areaSensory immersion3.580.2612 (19)3.790.2612 (19)4.630.7917 (19)
Usability4.320.5815 (19)4.370.6816 (19)4.530.7917 (19)
Satisfaction3.950.3713 (19)4.050.4714 (19)4.420.6816 (19)
Manipulability3.47–0.059 (19)4.050.4714 (19)4.791.0019 (19)
Navigability3.890.2612 (19)3.74–0.059 (19)4.110.4413 (18)
Presence3.530.1611 (19)3.530.1611 (19)4.420.6816 (19)

Content quality areaInstructional design4.630.8918 (19)4.580.8918 (19)4.630.8918 (19)
Teaching/learning strategy4.370.6816 (19)4.420.7917 (19)4.470.7917 (19)
Learning contents4.370.7917 (19)4.370.7917 (19)4.320.7917 (19)