Research Article

Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms

Table 3

Questionnaires for interactivity and immersion.

Scales

Interactivity
 It was a good time to learn how to control the gameUsabilityP
 The controller was easy to useUsabilityP
 Over time, the controller can be used proficientlyUsabilityP
 The interaction method was naturalInteractivityP
 The interaction method was clear and easy to understandUsabilityP
 It has become possible to interact well over timeInteractivityP
 It was easier to use the controller than traditional input devices (keyboard, mouse, and joystick)InteractivityP
 Animation (waveform of water, movement of objects) by interaction is reproduced as expectedInteractivityP
 The greater the number of interacting entities, the greater the immersion (depending on the degree of implementation)ImmersionP
Immersion
 I did not know that the time was running while I was playing the gameFlowP
 After finishing the game play, the time apparently passed faster than expectedFlowP
 I could not figure out what was happening around me while playing the gameImmersionP
 I felt realistic in the configured virtual environmentPresenceP
 At some point, I forgot that I had a controllerImmersionP
 I was very immersed in the gameImmersionP
 I needed time to immerse myself in the gameImmersionN
 I tried to get more points (a fishing scenario)EmotionP
 The game was difficult (a fishing scenario)EmotionN
 I wanted to stop the game in the middle (a fishing scenario)EmotionN
 I liked the graphics and imagesEmotionP
 Overall, the game was funJudgmentP
 I want to play the game againJudgmentP
 I would like to recommend it to peopleJudgmentP
 The sound effect felt like it was real (a scenario with a sound)ImmersionP
 Describe what you liked about the virtual reality contentDescription
 Describe improvements to this content when compared to existing virtual reality contentDescription