Research Article
Which Gating System Can Prevent Addiction to Online Games?
| Hypotheses | value | Result |
| Time-gate → mastery (Hypothesis 1) | 0,003 | Accepted | Time-gate → relationship (Hypothesis 2) | 0,592 | Rejected | Time-gate → education (Hypothesis 3) | 0,812 | Rejected | Time-gate → resource (Hypothesis4) | 0,626 | Rejected | Stamina → mastery (Hypothesis 5) | 0,000 | Accepted | Stamina → relationship (Hypothesis 6) | 0,583 | Rejected | Stamina → education (Hypothesis 7) | 0,031 | Accepted | Stamina → resource (Hypothesis 8) | 0,001 | Accepted | Chapter gate → mastery (Hypothesis 9) | 0,001 | Accepted | Chapter gate → relationship (Hypothesis 9) | 0,007 | Accepted | Time-gate → education (Hypothesis 10) | 0,812 | Rejected | Chapter gate → resource (Hypothesis 11) | 0,836 | Rejected | Gacha → mastery (Hypothesis 13) | 0,000 | Accepted | Gacha → relationship (Hypothesis 14) | 0,000 | Accepted | Gacha → education (Hypothesis 15) | 0,001 | Accepted | Gacha → resource (Hypothesis 16) | 0,604 | Rejected | Mastery → addiction (Hypothesis 17) | 0,062 | Rejected | Relationship → addiction (Hypothesis 18) | 0,976 | Rejected | Education → addiction (Hypothesis 19) | 0,185 | Rejected | Resource → addiction (Hypothesis 20) | 0,000 | Accepted |
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