Research Article

Which Gating System Can Prevent Addiction to Online Games?

Table 1

Variable and indicator measurement.

VariableInitialIndicator

Chapter gateCG 1Locked feature
CG 2Story aspect
CG 3Story duration
CG 4Story completion
CG 5Story intensity

StaminaST 1The system
ST 2Refill’s convenience
ST 3Stamina regeneration
ST 4Number of stamina
ST 5Gaming enjoyment

Time-gateTG 1Range between contents
TG 2The gist of contents
TG 3Content continuation
TG 4The system
TG 5Dead week range

GachaGC 1Luck element
GC 2Finance capability
GC 3The prices
GC 4Gacha intensity
GC 5Gacha’s rate

AgeG 1Respondent’s age

DomicileG 2Respondent’s domicile

MasteryMAS 1Leveling speed
MAS 2Resource gathering
MAS 3Rare items
MAS 4Self-popularity
MAS 5Character’s power
MAS 6Character’s role
MAS 7In-game formulation
MAS 8In-game rules

RelationshipREL 1Communication
REL 2In-depth communication
REL 3Relationship
REL 4Community
REL 5Mutual cooperation

EducationEDU 1News
EDU 2Teacher/parent’s role
EDU 3Education contents

ResourceRES 1Internet
RES 2Device
RES 3Time to play

AddictionADD 1Social life
ADD 2Job/education
ADD 3Sleep time
ADD 4Anxiety