Research Article
Which Gating System Can Prevent Addiction to Online Games?
Table 1
Variable and indicator measurement.
| Variable | Initial | Indicator |
| Chapter gate | CG 1 | Locked feature | CG 2 | Story aspect | CG 3 | Story duration | CG 4 | Story completion | CG 5 | Story intensity |
| Stamina | ST 1 | The system | ST 2 | Refill’s convenience | ST 3 | Stamina regeneration | ST 4 | Number of stamina | ST 5 | Gaming enjoyment |
| Time-gate | TG 1 | Range between contents | TG 2 | The gist of contents | TG 3 | Content continuation | TG 4 | The system | TG 5 | Dead week range |
| Gacha | GC 1 | Luck element | GC 2 | Finance capability | GC 3 | The prices | GC 4 | Gacha intensity | GC 5 | Gacha’s rate |
| Age | G 1 | Respondent’s age |
| Domicile | G 2 | Respondent’s domicile |
| Mastery | MAS 1 | Leveling speed | MAS 2 | Resource gathering | MAS 3 | Rare items | MAS 4 | Self-popularity | MAS 5 | Character’s power | MAS 6 | Character’s role | MAS 7 | In-game formulation | MAS 8 | In-game rules |
| Relationship | REL 1 | Communication | REL 2 | In-depth communication | REL 3 | Relationship | REL 4 | Community | REL 5 | Mutual cooperation |
| Education | EDU 1 | News | EDU 2 | Teacher/parent’s role | EDU 3 | Education contents |
| Resource | RES 1 | Internet | RES 2 | Device | RES 3 | Time to play |
| Addiction | ADD 1 | Social life | ADD 2 | Job/education | ADD 3 | Sleep time | ADD 4 | Anxiety |
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