Research Article

Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR

Figure 5

GEtiT challenges learners with spatial AT puzzles. The goal is to match a level’s victory conditions symbolized by a half-transparent object (upper center right) with the object (upper center left) by transforming it using the AT cards (bottom). Activating a card opens a direct value configuration screen (upper left) allowing for an input of self-obtained values. After confirming the inputs, the object gets immediately transformed and casts an orange trail.