Journals
Publish with us
Publishing partnerships
About us
Blog
International Journal of Computer Games Technology
Journal overview
For authors
For reviewers
For editors
Table of Contents
Special Issues
International Journal of Computer Games Technology
/
2019
/
Article
/
Fig 6
/
Research Article
Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU
Figure 6
The change of FPS over different values of
by using our approach. The FPS is averaged over the total of 1,000 frames.