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Aspect | Basis heuristic (Table 2) | Question |
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Interface | UI1 | (Q1) Graphical elements are consistent and adequate? |
UI3 | (Q2) Screen space is well distributed (each element has enough space)? |
UI4 | (Q3) Font size for roma-ji is adequate? (Q4) Font size for Japanese characters is adequate? |
UI6 | (Q5) Interaction mode is adequate to the audience? |
UI9 | (Q6) Access buttons for different functions and features are easily identified? (Q7) Menu division is adequate? |
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Education/pedagogical | ED1 | (Q8) Learning goals are clear? |
ED2 | (Q9) Gameplay is incentive and engaging? |
ED4 | (Q10) Is it possible to obtain new considerable knowledge about Japanese language by just playing the game? |
ED9 | (Q11) Does the game provide choice of difficulty level? (Q12) The difficulty levels are adequate, that is, too easy/hard, or discrepant? |
ED10 | (Q13) The game suits to different learning paces of the students? |
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Content | CO1 | (Q14) The content is presented in gradual and coherent way? |
CO3 | (Q15) Is it easy to access support content, that is, stories? |
CO4 | (Q16) The educative stories bring the content in a comprehensive way? (Q17) The educative stories do provide enough background for the player to win the game? |
CO5 | (Q18) Is it interesting/engaging to learn through the stories? |
CO6 | (Q19) Is it clear for the player the content to be learned along the game? |
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Multimedia | MM2 | (Q20) The multimedia elements (e.g. sounds, images, and text) are in the context of the game? |
MM3 | (Q21) The presentation of multimedia content follows an adequate flow? (Is there too much or a lack of multimedia) |
MM4 | (Q22) The use of the following multimedia elements is adequate? Images in the stories Text in the stories Ambient music Sounds (e.g. laser, shot, and explosion) Images in level transitions |
MM6 | (Q23) The multimedia elements are significant for the gameplay and learning (or are dispensable)? |
MM7 | (Q24) The quality of multimedia elements is acceptable? |
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Playability | PL3 | (Q25) The game flow is adequate? |
PL4 | (Q26) The controls of the game are adequate (or are tiring, hard, non-intuitive)? |
PL5 | (Q27) Is it easy for the player to perceive or access the current status in the game at any moment? |
PL7 | (Q28) The challenge level is adequate to the audience, that is, not too easy and not too difficult? |
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