Research Article
Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game
(1) if the desired A* end destination location has changed since the last update then | (2) recalculate an A* path to the desired location for and . | (3) end if | (4) if the next A* node in the path is reached then | (5) increment the desired node location to the next node in the A* path. | (6) end if | (7) Use the next desired node location to calculate the vectors for and . | (8) if the player is in battle then | (9) | (10) else | (11) | (12) end if |
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