Serious Games Accessibility Design Model for Low-Vision Children
Table 12
Summary of usability percentage and improvement comments.
Components of serious game model
Elements
Usability percentage (%)
Comments
Accessibility
Multimedia
89
(i) Improve the text size for the name of the game
(ii) Provide animations in the menu section so that users will choose the menu better
(iii) Minimise the graphic presentation
(iv) Provide background audio for the target objects in the game. For example, there is a sound when the rabbit collects the carrot, which helps users recognise the exact location of the carrots
Language
76
—
Screen design
76
Provide a save button in the game task
Object’s movement
100
—
Interactivity
87
—
Game
Goal
87
Users can see their progress in the game
Rewards
90
Provide interesting rewards to the rabbit
Challenges
98
The answer for the game should be differentiated, whether correct or wrong, with audio or visual feedback
Storyline
80
Provide an introduction to the characters in the game
Fantasy
87
—
Learning
Learning objective
100
—
Learning theory
87
—
Contents
87
(i) The topic and subtopic should be presented in the learning contents
(ii) The number of mathematical tasks should be increased, and the task design should be improved