Research Article

Serious Games Accessibility Design Model for Low-Vision Children

Table 12

Summary of usability percentage and improvement comments.

Components of serious game modelElementsUsability percentage (%)Comments

AccessibilityMultimedia89(i) Improve the text size for the name of the game
(ii) Provide animations in the menu section so that users will choose the menu better
(iii) Minimise the graphic presentation
(iv) Provide background audio for the target objects in the game. For example, there is a sound when the rabbit collects the carrot, which helps users recognise the exact location of the carrots
Language76
Screen design76Provide a save button in the game task
Object’s movement100
Interactivity87

GameGoal87Users can see their progress in the game
Rewards90Provide interesting rewards to the rabbit
Challenges98The answer for the game should be differentiated, whether correct or wrong, with audio or visual feedback
Storyline80Provide an introduction to the characters in the game
Fantasy87

LearningLearning objective100
Learning theory87
Contents87(i) The topic and subtopic should be presented in the learning contents
(ii) The number of mathematical tasks should be increased, and the task design should be improved